Landscapes
by merke
Landscapes add both strengths and weaknesses depending on the element they belong to. They stay active until they are destroyed or replaced by another landscape. A creature can only have one landscape.
Blue Plains: Gain 1 extra energy every turn. Lose 10% of your Floop Meter every turn. |
Cornfields: Drag Attacks hit 2x. The creature can no longer draw cards. |
Nicelands: Creature heals 10% HP at the beginning of every turn. Creature is confused and can no longer target specific enemies (except for magic attacks). |
Sandylands: Deal 5% damage to the entire enemy team at the start of every turn. The creature will always be critically hit. |
Useless Swamp: When the creature is attacked, inflict Blind and 5% poison on the enemy. Drag attacks cost is increased by 1. |
Positive Effects
Attack Up:Increases Power of next attack. Stacks increase power. Removes Attack Down when applied. |
Bulls-Eye:Next attack is a guaranteed Critical Hit.Stacks increase the amount of guaranteed Critical Hits. Removes Blind when applied. |
Counterattack:When the creature is attacked, it will automatically drag attack back. Stacks increase the amount of times the effect occurs. Removes Berserk when applied. |
Defense Up:Decreases damage taken by 25%. Stacks increase the number of turns the effect is active. |
Energy Sap:Next attack will steal opponent's energy on hit. Stacks increase the amount of energy stolen. |
Haste:Drag attack cost 1 less energy. Stacks increase number of turns effect is active. Removes Slow when applied. |
Heroic:Enemies are forced to target this creature with their attacks. Stacks increase number of turns the effect is active. |
Life Leech:A percentage of damage done next attack is returned as health. |
Revenge:At the start of the next turn, the creature will automatically deal the amount of damage done to your team as an addition to the normal attack to a random target. Cannot Stack. |
Shield:Absorb next damaging effect. Stacks increase the number of blocks. Removes Morph when applied. |
Thorns:Returns physical damage done to the target back to the attacker. Stacks increase number of turns the effect is active. |
Negative Effects
Attack Down:
Decreases damage done. Stacks increase number of turns the effect is active. Removes Attack Up when applied.seems to be 20% reduction on dungeon bosses
Berserk:The creature is forced to attack at beginning of the turn. Stacks increase the amount of turns the creature will attack. Removes Counterattack when applied. |
Blind:Next attack misses. Stacks increase amount of attacks missed. Removes Bulls-Eye when applied |
Block Card:Next Drag Attack will not yield a card.Stacks increase the amount of drag attacks effected. |
Morph:Creature is turned into a harmless critter with 25% attack and magic. Stacks increase number of turns the effect is active. Removes Shield when applied.seems to be 40% attack and magic on dungeon bosses |
Poison:Creature will take damage every turn. Stacks increase the amount of damage. |
Silence:Both opponent and player cannot play cards on creature. Stacks increase the number of turns the effect is active. |
Slow:Drag attacks cost 1 more energy. Stacks increase number of turns effect is active. Removes Haste when applied. |